135 cards found.

Sigil of Sleep

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Arrows are only one way to remove an enemy.



Color Identity: U,Blue
Printings:
Duel Decks: Venser vs. Koth (Common)

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Silkenfist Order

Creature Kor Soldier   3 / 5   {3}{W}{W} (5)

Whenever Silkenfist Order becomes blocked, untap it.



Color Identity: W,White
Printings:
Nemesis (Uncommon)

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Simplify

Sorcery {G} (1)

Each player sacrifices an enchantment.
A blossom's petals close inward to shut out the frost.
—Nantuko teaching



Color Identity: G,Green
Printings:
Odyssey (Common)

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Skirk Fire Marshal

Creature Goblin   2 / 2   {3}{R}{R} (5)

Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
He's boss because he's smart enough to get out of the way.



Color Identity: R,Red
Printings:
Onslaught (Rare)

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Specter's Shroud

Artifact Equipment   {2} (2)

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Salvat 2005 (Uncommon)

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Steelshaper's Gift

Sorcery {W} (1)

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Some blades seek their own wielders.



Color Identity: W,White
Printings:
Fifth Dawn (Uncommon)

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Stoic Champion

Creature Human Soldier   2 / 2   {W}{W} (2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
His outer calm belies his inner fury.



Color Identity: W,White
Printings:
Legions (Uncommon)

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Formats:

Streetbreaker Wurm

Creature Wurm   6 / 4   {3}{R}{G} (5)

The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.



Color Identity: G,R,Red,Green
Printings:
Guildpact (Common)

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Strength of Lunacy

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't confuse lunacy with courage.



Color Identity: B,Black
Printings:
Torment (Uncommon)

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Formats:

Strongarm Tactics

Sorcery {1}{B} (2)

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."



Color Identity: B,Black
Printings:
Onslaught (Rare)

Foreign Names:

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Stronghold Gambit

Sorcery {1}{R} (2)

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.



Color Identity: R,Red
Printings:
Nemesis (Rare)

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Formats:

Sudden Impact

Instant {3}{R} (4)

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage



Color Identity: R,Red

Sulam Djinn

Creature Djinn   6 / 6   {5}{G} (6)

Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.



Color Identity: G,Green
Printings:
Invasion (Uncommon)

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Sun Droplet

Artifact {2} (2)

Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.



Color Identity:
Printings:
Mirrodin (Uncommon)

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Formats:

Suntouched Myr

Artifact Creature Myr   {3} (3)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.



Color Identity:
Printings:
Fifth Dawn (Common)

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Sway of Illusion

Instant {1}{U} (2)

Any number of target creatures become the color of your choice until end of turn.
Draw a card.
"I suggest you take a closer look."
—Tidal visionary



Color Identity: U,Blue
Printings:
Invasion (Uncommon)

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Sword of the Paruns

Artifact Equipment   {4} (4)

As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}



Color Identity:
Printings:
Guildpact (Rare)

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Taste for Mayhem

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.



Color Identity: R,Red
Printings:
Dissension (Common)

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Teroh's Vanguard

Creature Human Nomad   2 / 3   {3}{W} (4)

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."



Color Identity: W,White
Printings:
Torment (Uncommon)

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Formats:

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Bummer

135 cards found.